This started as a UX/UI task for Jawaker: deliver wireframes for proposed enhancements to the Games List screen. Improving one screen in isolation would have missed why players struggle to choose a game, so I evaluated the full game selection flow, from the Home lobby through to the start of a match. Without access to internal data, I used my own framework. Each observation from the live app is paired with a hypothetical data signal, a hypothesis, a design response, and the metric that would confirm or reject it.